Killing Floor has a central leaderboard on, for the archiving of videos and times.There are 7 perks (classes) and each has their own place in different runs and situations, so don't feel like your favourite class / weapons are excluded.While the game does have some random elements out of the player's control (namely Zed spawns) the Zed waves can be slightly manipulated, however!. ![]() It is difficult, but it won't kill you without a reason. The game is punishing, but it's not I wanna be the guy hard. ![]() The catagories feature various difficulties so if Hell on Earth is your fancy, go for it.May be a subjective point: but the game has very tight, consistent controls and aim, and has a fantastic soundtrack, as well as quality sound effects throughout.The groups of stages uses 3rd party timers that are freely available. These runs can cater for those with a few minutes spare, to an hour for a group of maps, to a ? amount of time for the whole set!įor the less technical amongst us, the game uses an in-game timer that accounts for the slow-motion moments. There are a multitude of runs and catagories available - ranging from Individual Level times to Single Segment runs across a number of maps.Now that Killing Floor 2 has been released, it is unlikely that Killing Floor will recieve new changes and alterations, so play is likely to be on a level playing field for the time being. Killing Floor is a popular, critically acclaimed FPS with a strong community of active players, modders and content makers.Did you see ADGQ, SDGQ, or ESA or any speed-running marathons on Twitch or Youtube? Yeah! Those are awesome, right?.It's a game with enemy waves - it's a defense game, right? Well, here are a concise list of points for you to consider when thinking about Killing Floor 1 as a potential speedgame. like i dont know if i am making a big deal out of it but it just really feels like a cheap way to get people killed and ruin their experience.Good question dear reader Killing Floor is primarily a survival horror game. ![]() Now i would be fine if this only happened once or twice maybe due to me not being very experienced the game or staying for too long in an area, but i was playing on suicidal in prison and ever since wave 3 i was running in a big circle around the map basically nonstop cuz it was the most effective way to not let the map spawn shit right behind my back and get me killed.(on average i circled the map 2-3 times every fuken wave to not die while slowly clearing ZEDs)Īt this point the game just started to look really poorly designed with how it treats spawn times and locations in solo play due to not having other players who kinda prevent the game from teleport spawning ZEDs behind your back.Īnd when I ended up dying in wave 8 when there were only 12 ZEDs left 2 of which were scrakes who were the only things in front of me at that point so i decide to try and kill one of them only to have a crawler legit spawn 1 foot behind my back when i was at a doorway to fuk me over, i just felt cheated as hell. It seems as if every time i make sure my back is clear and attempt to take down some of the enemies that are sprinting after me, i kid you not the moment i turn my back i get hit, only to look at my back side again and find 3 crawlers, a clot and a couple stalkers clawing me. ![]() I however discovered how unbearably annoying it is to try and solo maps on higher difficulties. So i started playing KF2 recently and got my first perk "gunslinger" to level 25 and i have to say i am enjoying the game alot.
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